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Assignment Briefs 10-18-2024

1.1. Identify digital, internet and mobile technology used in society.

RCC 5.12 Lead practice in safe use of digital, internet and mobile technology with children and young people

Unit reference

L/506/8367

Unit level

4

Credit value

2

Guided Learning (hours)

16

Unit aim

This unit provides the knowledge and skills required to lead safe use of digital, internet and mobile technology with children and young people.

Learner name:

Centre no:

PIN:

ULN:

Learning outcomes

The learner will:

Assessment criteria

The learner can:

Evidence record

e.g. page number & method

Assessor judgement achieved

Initial and date

1. Understand the uses of technology by children and young people in society.

1.1. Identify digital, internet and mobile technology used in society.

 

 

1.2. Explain the role that digital, internet and mobile technology has in the lives of children and young people.

 

 

2. Understand benefits and risks for children and young people when using digital, internet and mobile technology.

2.1. Analyse the benefits to children and young people in care of using digital, internet and mobile technology.

 

 

2.2. Explain potential risks to children and young people arising from their use of digital, internet and mobile technology.

 

 

2.3. Describe signs and indicators of each risk.

 

 

Learning outcomes

The learner will:

Assessment criteria

The learner can:

Evidence record

e.g. page number & method

Assessor judgement achieved

Initial and date

 

2.4. Explain the implications for children and young people if restrictions are imposed on their use of digital, internet and mobile devices compared with that of their peers.

 

 

3. Be able to support safe use of digital, internet and mobile technology by children and young people.

3.1. Research mechanisms and guidance for safe use of digital, internet and mobile services and technology.

 

 

3.2. Support others to understand features of safe use of digital, internet and mobile services and technology.

 

 

3.3. Work with others to apply the principles of positive risk taking to children or young people’s use of digital, internet and mobile services and technology.

 

 

3.4. Review policies and procedures for safeguarding and child protection to ensure harm from digital, internet and mobile use is fully covered.

 

 

4. Be able to address risks to team members associated with use of digital, internet and mobile technology.

4.1. Analyse risks and benefits of team members using digital, internet and mobile technology when working with children or young people.

 

 

4.2. Develop policies and procedures for safe use of technology by team members.

 

 

4.3. Support team members to understand policies and procedures for safe use of technology.

 

 

 

Learning outcomes

The learner will:

Assessment criteria

The learner can:

Evidence record

e.g. page number & method

Assessor judgement achieved

Initial and date

 

4.4. Support team members to implement policies and procedures.

 

 

For e-portfolio a signature is not required, providing the learner has a personalised and secure login.

Additional information about the unit:

Relationship to occupational standards

SCDLMCB1 SCDLMCB2

Additional unit assessment requirements

Units need to be assessed in line with the Skills for Care & Development Assessment Principles.

Guidance for developing assessment arrangements for the unit:

Guidance for developing unit assessment arrangements – provided with the unit

Learning outcomes 2, 3 and 4 must be assessed in a real work environment.

Unit assessment guidance – provided by the sector

Others could include:

  • children and young people
  • team members
  • other professionals
  • carers/family members
  • advocates.

Example Answer - Plagiarised Content

Introduction

The rapid advancement of digital, internet, and mobile technologies has significantly transformed the way children and young people interact with the world. This assignment explores the uses of these technologies, the associated benefits and risks, and how to lead safe practices in their usage among children and young people.

Learning Outcome 1: Understand the Uses of Technology by Children and Young People in Society

1.1 Identify digital, internet and mobile technology used in society

In contemporary society, children and young people use a range of digital technologies including smartphones, tablets, laptops, and gaming consoles. They access the internet through these devices, using applications and social media platforms such as Instagram, TikTok, and Snapchat for communication, entertainment, and education.

1.2 Explain the role that digital, internet and mobile technology has in the lives of children and young people.

Digital technology plays a pivotal role in the lives of children and young people by facilitating communication, enhancing learning experiences, and providing access to a vast array of information. It fosters social connections through online communities, supports educational development through e-learning platforms, and provides entertainment options that cater to varied interests.

Learning Outcome 2: Understand Benefits and Risks for Children and Young People When Using Digital, Internet and Mobile Technology

2.1 Analyse the benefits to children and young people in care of using digital, internet and mobile technology

For children and young people in care, access to digital technology can significantly improve their quality of life. It enables them to maintain connections with family and friends, engage in educational activities, and develop digital literacy skills crucial for future employment opportunities. Moreover, technology can provide emotional support through online communities and counselling services.

2.2 Explain potential risks to children and young people arising from their use of digital, internet and mobile technology

While the benefits are substantial, there are also notable risks associated with the use of technology. These include exposure to inappropriate content, cyberbullying, online grooming, and privacy concerns. Furthermore, excessive screen time can lead to negative physical and mental health outcomes.

2.3 Describe signs and indicators of each risk

Indicators of risks may include changes in behaviour such as withdrawal from social interactions, sudden changes in academic performance, and signs of distress or anxiety when using technology. Physical symptoms may include headaches or eyestrain resulting from prolonged screen exposure.

Continued...

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